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FILM & GAME AUDIO | SFX LIBRARIES & DISTRIBUTION

Preetham JP

Crafting Sound That Moves Stories

Audio post-production professional with expertise in sound effects libraries and audio asset distribution for film and games.

001 / FEATURED WORK

FEATURED WORK

A selection of work across film, game audio and sound effects libraries, from creating sound to bringing professional audio assets to market.

Featured project

Cocktail 2

FOLEY

Maddock Films & Luv Films

Cocktail 2 is a Bollywood feature film where I worked as a Foley Artist, contributing original Foley recordings to enhance the realism and emotional impact of the film. Working closely with the post-production team, I recreated everyday character movements and object interactions, helping to bring scenes to life through detailed and natural sound.

View project
Cocktail 2

002 / Motion reels

Hear the work

Re-sounds, Foley sessions and the process behind them. Sound on — tap any frame to unmute.

Our SFX Store Operator
Harry Potter Sound Re-Design
Sound Re-design for Battleship
How We Create Sound Effects
Cocktail 2 — Foley BTS
Cocktail 2 — Behind the Scenes
Real or Sound Design?
Casino Sound Effects
Doors Bundle Advert

Studios, labels and institutions I’ve worked with

003 / About

About

From post production studios in Bangalore to film, game audio and sound effects libraries in Manchester.

Preetham JP

Audio post-production professional with expertise in sound effects library and asset distribution for film and games. I work across commercial strategy, sales, and business growth at 344 SFX. As a sound designer and Foley artist myself, I understand the SFX market, distribution platforms, and the needs of both customers and industry clients, bridging the creative and commercial sides of professional audio.

My journey began at a post-production studio in Bangalore, where I built my foundation in dialogue recording, sound design, re-recording mixing through to project delivery for Indian films. Working independently and taking projects from recording through to sound design taught me to think creatively, adapt quickly, and understand both the craft and business of audio production.

I later completed an MSc in Audio Engineering at the University of Hertfordshire, where my final major project, an interactive horror game audio experience, ranked among the Top 3 in my class. Today, I work with 344 Audio, producing and distributing professional sound effects libraries for filmmakers, game developers, and audio professionals worldwide, while also contributing to feature films as a Foley Artist and Sound Editor.

I believe the best sound often goes unnoticed, not because it's absent, but because it feels completely natural. That's the standard I aim for in every project.

Preetham JP

Download CV

004 / Experience

Experience

From a Bengaluru recording floor to commercial library design in Manchester. Open any role for the detail.

Oct 2025 — Present

344 Audio

SFX Store Operator, Part-Time · Manchester, United Kingdom

  • • Design and produce original sound effects using Foley, field recording, synthesis, and effects processing, followed by UCS-compliant metadata tagging and bundle packaging.
  • • Created production-ready SFX libraries for filmmakers, game developers and audio professionals, ensuring assets are professionally edited, well-structured, metadata-tagged and ready for production workflows.
  • • Manage tagging, quality control, marketing and distribution across 344 SFX.com, Pro Sound Effects, Unreal Marketplace (Fab) and Unity Asset Store.
  • • Collaborated with producers, editors and internal teams to develop creative audio solutions and deliver high-quality sound for commercial productions.
  • • Foley Artist credited on the Bollywood feature film Cocktail 2, alongside additional film and audio post-production projects.
Oct 2024 — Present

VibeHub Studios

Sound Editor, Freelance · India (working remotely from United Kingdom)

  • • Delivered dialogue editing, sound design, speech restoration and SFX editing for films and audio dramas, using sound to support pacing, emotion and narrative storytelling.
  • • Edited high volumes of voice recordings, including comping, trimming, strip silence, and precise timing adjustments.
  • • Ensured platform-compliant loudness and quality standards for clients such as KUKU FM, maintaining consistency across multilingual projects and accurate metadata handling.
  • • Managed efficient workflows in a remote setup, handling versioning, file management, and cross-team communication to meet tight deadlines on large-scale audio productions.
Apr 2023 — Nov 2024

Pocket FM

Audio Quality Assurance Engineer · India (worked remotely from United Kingdom)

  • • Delivered broadcast-quality spoken-word content, including audiobooks and serialised audio productions, by editing, cleaning, mixing and quality-checking dialogue, music and sound effects using Pro Tools and iZotope RX.
  • • Processed high volumes of dialogue recordings, performing noise reduction, timing alignment, and compression correction to maintain clarity and consistency.
  • • Evaluated and refined AI-generated audio outputs to improve realism, intelligibility, and emotional impact across content.
  • • Collaborated remotely with editors and engineers, managing feedback loops and maintaining quality benchmarks across large-scale audio productions.
  • Worked extensively with multilingual content, ensuring dialogue clarity, consistency and technical compliance across localised productions.
Oct 2023 — Sep 2024

University of Hertfordshire

Student Representative, MSc Audio Engineering · United Kingdom

  • • Represented fellow students by conveying feedback and concerns to faculties
  • • Organised meetings between students and departmental staff to address academic issues.
  • • Collaborated with faculty to develop initiatives that enhanced the student experience.
Aug 2022 — Dec 2023

VibeHub Studios

Sound Designer · Bengaluru, India

  • • Set up and managed the studio from scratch as the only engineer in the studio, handling operations (session planning, budgeting, client coordination).
  • •Delivered end-to-end audio post-production for films, ads, and digital content, with expertise in Foley, sound design, and surround sound mixing for immersive experiences.
  • • Engineered high-quality vocal and instrumental recordings, applying advanced editing and processing techniques to achieve professional, polished results.
  • • Collaborated closely with directors and producers to ensure sound effects aligned with their creative vision.
  • • Conducted preliminary mixing sessions, achieving a balanced sound that enhanced overall production quality.
Jul 2021 — Aug 2022

VibeHub Studios

Recording Engineer · Bengaluru, India

  • • Recorded dubbing and edited dialogue for films and advertisements, ensuring seamless
  • integration and synchronisation.
  • • Proficiently lip-synced dialogue for precise timing and polished results.
  • • Captured high-quality song vocals and recorded various instruments.
  • • Delivered professional-grade recordings, elevating production value and exceeding client
  • expectations.

005 / Education

Education

Two degrees, two countries, and the research that pushed me from linear mixes into interactive audio.

2023-2024

MSc Audio Engineering

University of Hertfordshire, United Kingdom

  • 01Audio restoration and post-processing using industry-standard tools and workflows.
  • 02Analogue mixing and mastering, including delivery formats such as DDP and Apple Digital Masters.
  • 03Sound design and surround sound mixing for film and interactive media.
  • 04Research project on the role of Foley in video game sound design, exploring its impact on immersion and realism.
  • 05Applied acoustics and understanding of sound behaviour in different environments.
  • 06Final Major Project: Designed an interactive horror soundscape using FMOD and Unity (Top 3 in class), focusing on spatial audio, environmental storytelling, and parameter-driven systems. Created original Foley assets and captured ambisonic recordings using a Rode Ambisonic microphone for an immersive experience.

2020-2023

BSc Sound Engineering

CMR University, Bangalore, India

  • 01Audio Recording/Mixing
  • 02Film Sound Theory
  • 03Sound Design
  • 04Surround Sound Mixing
  • 05Game Audio
  • 06Live Sound
  • 07Media Aesthetics
  • 08Music Theory
  • 09Film Studies (Cinematography and Photography)

The toolchain — daily drivers, film through game engine

  • Pro ToolsPro ToolsAvid
  • Logic Pro XLogic Pro XApple
  • FMODFMODFirelight Technologies
  • WwiseWwiseAudiokinetic
  • UnityUnityUnity Technologies
  • Unreal EngineUnreal EngineEpic Games
  • iZotope RXiZotope RXiZotope

LET’S BRING YOUR STORY TO LIFE THROUGH SOUND.

Manchester-based, working across sound design, Foley, audio post-production and SFX libraries for film and games. From creating sound to bringing audio assets to market, I’m always open to the next project or collaboration.

Get in touch

Email

preetham.wav@gmail.com

Location

Manchester, UK